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The University of Michigan's basic, build-it-yourself game engine featuring Unity-inspired, component-based Lua scripting, a fast c++ core, Box2D physics, and more. The reference engine of EECS 498 : Game Engine Architecture.
EECS 494 is the University of Michigan's premiere game-development course. Learn to create professional games with C# and the Unity3D game engine!
A JavaScript library for creating interactive procedural 2D and 3D shaders.
Create and grow real-time 3D games, apps, and experiences for entertainment, film, automotive, architecture, and more. Get started with Unity today.
Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Papers and articles for game programming.