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The news search aggregates articles, press releases, analysis, and official statements about broadband, ISP activity, security incidents, regulation, and research. Filters and relevancy tuning help you follow ongoing stories and deep-dive into background reporting.
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Inside Steam's Growth Strategy clip - GameDev News
4+ day, 13+ hour ago (358+ words) This is video content from GDC Festival of Gaming. The summary highlights key points - watch the full video for complete context. PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month. Steam…...
GameMaker vs Godot: Which Engine Should You Choose?
1+ week, 6+ hour ago (1684+ words) SoonLab 2.0 is Here — Create Games with Your AI Agent, Extra 10% OFF · Code: SLTOP10 If you want to make a traditional 2D game and start quickly, GameMaker is usually the easier choice. If you need a free, open-source engine for both 2D and 3D projects,…...
Godot sprite blurry when moving? Diagnose the right layer first
1+ week, 4+ day ago (521+ words) A sprite that is blurry while standing still and a sprite that only shimmers while moving are usually suffering from different bugs. Treating both as “bad filtering” leads to hours of random import changes. Here is the shortest diagnostic path…...
The Eight-Direction Sprite Bug That Changes Between Godot and Unity
2+ week, 1+ hour ago (420+ words) Eight-direction sprite animation usually fails at the boundary between input, engine coordinates, and authored art. Godot 4 treats screen-up as negative Y, while a typical Unity 6 2D world treats up as positive Y. Keep movement analog, quantize only the visual-facing vector, and preserve…...
Godot 4.7.2 Released With 57 Bug Fixes Across Platforms
2+ week, 5+ day ago (227+ words) On 18 August 2026, the Godot development team released Godot 4.7.2, which serves as the second maintenance update in the 4.7 series for the open-source game engine. The release contains 57 bug fixes contributed by 39 developers. On Linux, Godot 4.7.2 resolves an input method editor (IME)…...
Making a game again
2+ week, 6+ day ago (604+ words) About 3 years ago, more or less, was the last time I developed video games. I had a channel that I started around 2020-2021, called ocelotdev back then. It was a channel focused on being an extension of what Brackeys was doing…...
GDXMS2: A MiniScript 2 API For Godot 4!
4+ week, 19+ hour ago (596+ words) Have you ever wanted to submit a MiniScript entry for the Micro Jam while still staying on your favourite game engine, have an easy to use alternative to Lua for modding your games or just have a lightweight yet fast…...