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Stone Steps of Oblivion - Fukuoka Castle Ruins
17+ hour, 36+ min ago (44+ words) teamLab The light of each step is autonomous, shining brightly and then fading as if breathing slowly. If a person goes close to the stairs the light glows strongly and a colour and sound tone resonates out....
How to Turn a Photo Into Architectural Photography Style With AI
1+ day, 5+ hour ago (44+ words) Start from your image, then render or enhance toward the style. Lead with light, keep it clean. Two things matter most. More design workflow insights on the Spacely AI blog → → Create your free account → Watch the full tutorial on YouTube…...
How I created a dramatic fight scene for the cover of a fantasy book in the aesthetic that I grew up with
1+ day, 6+ hour ago (550+ words) Andrea Piparo shares his painting process and the ideas behind creating fantasy cover art. The publishing house Armenia Edizioni commissioned me to create this cover for RF Obsydios’s debut fantasy novel. I was asked to depict a young warrior, already…...
Building Pacific Northwest scenes with pixelated paint
3+ day, 20+ hour ago (290+ words) Combining lush, layered imagery with everyday family memories, artist Cable Griffith invents a new take on landscapes. In this new episode of Art by Northwest, we head to Burien, Washington, to visit Cable Griffith, an artist and art professor at…...
Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept
4+ day, 2+ hour ago (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...
How I create epic boss battle scenes without the 'fake' 3D look
6+ day, 12+ hour ago (299+ words) Thomas Bourdon reveals the importance of defining design early and the importance of subtle 2D touches. I created this illustration for an art contest organised by the studio Mooncolony. The theme was ‘Boss Battle’, so I didn’t brainstorm for long and…...
Years of sunlight turn ordinary signs into heavy metal-looking logos
1+ week, 8+ hour ago (350+ words) Years of sunlight can do more than fade a sign. Ultraviolet radiation breaks down pigments and the materials that hold paint together, causing colors to fade, crack, and peel away. When that happens unevenly, parts of the lettering can survive…...
Animating Ronin Character With 2D Thinking In 3D Scene
1+ week, 11+ hour ago (216+ words) Pierrick Picaut has shared a few behind-the-scenes glimpses from his new animated short, The Chase. "Camera cheat: In this shot, the camera angle and focal length remain constant. It simply travels linearly through the canyon, with the character's root parented…...
Creating Dreamlike Landscapes from Simple Descriptions
1+ week, 4+ day ago (678+ words) Why is a dream video easier to describe than it seems A dream rarely follows real-world logic, but it usually has a clear feeling attached to it, weightlessness, calm, unease, wonder. That feeling is what a prompt actually needs to…...
Building a Creepy 3D Fantasy Environment Inspired by Greek Mythology
1+ week, 5+ day ago (1050+ words) Helena Hansen took us through the creation of the Blighted Harbour project, an atmospheric fantasy scene based on the River Styx and made as her first Blender project. My name is Helena Hansen, and I have been doing 3D for just…...